Session Name: | Mobile Game Dev Stories |
Speaker(s): | Andrew Watson, Diana Platonova, Matt Meyer |
Company Name(s): | Hutch, MyTona, Hiding Spot Games |
Track / Format: | GDC Mobile Summit |
Overview: | Postmortems do a disservice to the industry because a) they assume a game is done when released (when no game today ends after its first release), and b) they mostly talk about the same issues ("we crunched a lot!", "it was much harder than we thought!", etc). So this session asks 3 mobile game developers with great games to come talk about some specific aspects of the design or the production process that made their game unique. |