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Session Name: Theme Oriented Design: The Case of 'Phantom Doctrine'
Speaker(s): Kacper Szymczak
Company Name(s): Artificer
Track / Format: Independent Games Summit
Overview: Reviewers say Creative Forge conveys its themes well. This is a design postmortem of 'Phantom Doctrine' (cold war espionage turn-based tactical), narrowly-focused on fleshing out a theme using gameplay systems. Kacper will talk about tricky relationships between theme and scope, systems, gameplay interactions and loops, and more, providing design methods, ways of thinking and step by step guides on how certain issues can be avoided, especially in system-heavy games like 'Phantom Doctrine'.

GDC 2019

Kacper Szymczak

Artificer

free content

Independent Games Summit

Independent Games