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The Number One Educational Resource for the Game Industry

Session Name:

The Dao of VFX Animation


This talk cuts to the core of what makes VFX animation work, is it "realism"? Or is it "believe-ability"? Are those two things the same? The talk investigates this question through examining "VFX animation through art history," comparing depictions of water in European Romantic painting and classical Chinese ink painting. The talk argues that the Chinese ink artists come out on top because they explicitly tried to capture the "dao" or "way" of water rather than surface detail "realism."The session will apply this perspective to VFX animation with a demo of how to create fire with leaf textures, taking advantage of the similarity between the *underlying patterns* of fire and leaves. Part of being an effective VFX artist is noticing the fundamental processes, or "dao," or "ways", at work across very different things. So go out into the world and experience many different things!

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  • GDC 2019
  • Jeremy Griffith
  • Riot Games
  • free content
  • Visual Arts
  • Visual Arts