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Animation Bootcamp: Animating Memorable Characters that Communicate Without Words
This talk will focus on the techniques used by Lead Animator Atsuko Fukuyama to help players feel connected to characters that are unable to speak or unable to use words the player understands. It will also touch on workflow changes that she has made over the years to optimize her output. The examples used in this talk will primarily pull from Atsuko's work on 'Last Labyrinth', but will also include some examples from ICO and 'Shadow of the Colossus'.'Last Labyrinth' is a VR Escape-the Room game where the player awakes in a strange mansion to find themselves strapped to a wheelchair, unable to move. Their only hope of escape lies in working together with Katia, a young girl who cannot speak a language the player can understand, to solve the mysteries around them. Atsuko and the team at Amata are striving to have players feel a bond with Katia and to feel that they are communicating with her, despite their inability to use language to do so.
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