You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Animation Bootcamp: Animating Memorable Characters that Communicate Without Words

Overview:

This talk will focus on the techniques used by Lead Animator Atsuko Fukuyama to help players feel connected to characters that are unable to speak or unable to use words the player understands. It will also touch on workflow changes that she has made over the years to optimize her output. The examples used in this talk will primarily pull from Atsuko's work on 'Last Labyrinth', but will also include some examples from ICO and 'Shadow of the Colossus'.'Last Labyrinth' is a VR Escape-the Room game where the player awakes in a strange mansion to find themselves strapped to a wheelchair, unable to move. Their only hope of escape lies in working together with Katia, a young girl who cannot speak a language the player can understand, to solve the mysteries around them. Atsuko and the team at Amata are striving to have players feel a bond with Katia and to feel that they are communicating with her, despite their inability to use language to do so.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2019
  • Atsuko Fukuyama
  • Amata K.K.
  • Alexis Broadhead
  • Amata K.K.
  • free content
  • Visual Arts
  • Visual Arts