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The Number One Educational Resource for the Game Industry

Session Name: Engaging VR Storytelling: A 'Moss' Postmortem
Speaker(s): Corinne Scrivens
Company Name(s): Polyarc
Track / Format: Visual Arts

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Overview: Players all over the world have fallen in love with Quill and they can't wait to return to the story of Moss. But how did a new indie studio of only 15 employees captivate so many players?In this talk Corinne will go over the production philosophies and processes that Polyarc used to create a narrative that takes advantages of VR. She will go over the lessons the team learned from development, as well as how constraints led to more creativity.

GDC 2019

Corinne Scrivens

Polyarc

free content

Visual Arts

Visual Arts

Design

Design