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Session Name:

Engaging VR Storytelling: A 'Moss' Postmortem


Players all over the world have fallen in love with Quill and they can't wait to return to the story of Moss. But how did a new indie studio of only 15 employees captivate so many players?In this talk Corinne will go over the production philosophies and processes that Polyarc used to create a narrative that takes advantages of VR. She will go over the lessons the team learned from development, as well as how constraints led to more creativity.

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  • GDC 2019
  • Corinne Scrivens
  • Polyarc
  • free content
  • Visual Arts
  • Visual Arts
  • Design
  • Design