You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Technical Artist Bootcamp: Real-Time Cloth Solutions on 'Marvel's Spider-Man'

Overview:

One of the visual pillars of 'Marvel's Spider-Man' was to have believable cloth-solutions that helped to sell Insomniac's shared vision of the incredible cast and meet the high standards set in today's AAA market. Discussed here are the techniques and tools used to author, iterate and polish content. Also covered is what challenges real-time cloth brought, what cloth could and could not be used for, and how to develop and improve the internal pipeline to speed up workflows.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2019
  • Sophie Brennan
  • Insomniac Games
  • free content
  • Visual Arts
  • Visual Arts