Session Name: | Social Systems Design, Implementation, and Impacts in 'Overwatch' |
Speaker(s): | Natasha Miller |
Company Name(s): | Blizzard Entertainment |
Track / Format: | Design |
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Overview: | This session will share why Blizzard chose to prioritize social systems in 'Overwatch' (Endorsements and LFG), some of the design decisions that went into the social systems, and the impact these systems had on the 'Overwatch' community, particularly in regard to mitigating disruptive behaviors. |