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|Session Name:||Shading the World of 'Anthem'|
|Track / Format:||Visual Arts|
|Overview:||'Anthem' is Bioware's new multiplayer adventure. The world of 'Anthem' features a variety of biomes, and is alive with day-night cycles, seasons, weather, and large-scale events. These dynamic features presented many challenges for artists and tech artists at Bioware. This talk focuses specifically on the shaders created for Anthem and demonstrates how shaders enabled the art team to create a wide variety of environments, weather conditions, and materials and solve many of the challenges faced when creating a large, dynamic world. Specific examples of shader techniques will be shared so that attendees can implement them in their own projects.|