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Session Name:

Technical Artist Bootcamp: The Dual Power of Metanodes in Maya


How do you track and export the many types of assets and their associated data in your DCC pipeline? Magic naming conventions break so easily, and networked nodes can be hard to update. Come learn how to implement your own MetaNode system! This lecture will cover a Python class to track objects in your scene and offer a clear path to query, update and serialize your data. Join this session and start managing your assets like the large scale art teams.

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  • GDC 2019
  • Andrew Christophersen
  • ArenaNet
  • free content
  • Visual Arts
  • Visual Arts