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|Session Name:||Speed of Light DXR Ray Tracing with NVIDIA Nsight Graphics (Presented by NVIDIA)|
|Speaker(s):||Russ Kerschner, Jeff Kiel|
|Company Name(s):||NVIDIA, NVIDIA|
|Track / Format:||Programming|
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|Overview:||The NVIDIA tools team shows how developers have identified and fixed DXR performance pitfalls using their latest tools. They will cover Nsight profilers and visualizers, GPUTrace occupancy visualizer and Aftermath crash debugging. Topics will cover RTAS structural pitfalls, RTAS building strategies, and how to get the most out of Hit shaders.|