You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

'Kingdoms and Castles' Postmortem

Overview:

'Kingdoms and Castles' was developed in about a year and a half and went on to sell hundreds of thousands of copies onSteam. Peter Angstadt and Michael Peddicord explain how they course corrected and verified the viability of the game bytesting audience interest before it was released. This talk will also cover how the game was developed and designedquickly and efficiently, and how this was all done without crunching or burn out and with the team able to stay happy, healthy, and friends throughout development.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2019
  • Peter Angstadt
  • Lion Shield, LLC
  • Michael Peddicord
  • Lion Shield, LLC
  • free content
  • Independent Games Summit
  • Independent Games