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Session Name: Technical Artist Bootcamp: Distance Fields and Shader Simulation Tricks
Speaker(s): Ryan Brucks
Company Name(s): Epic Games
Track / Format: Visual Arts
Overview: Come learn powerful techniques for applying distance fields with shaders in UE4. This talk goes over various ways to source distance field data both from within UE4 and from external programs and demonstrates practical examples you can apply to any project. Examples range from simple material blending tricks to fully dynamic methods, such as artistically modeled fluid simulation. On the blending side, this session will go over how to achieve automated blending of objects such as rock meshes into terrain. On the simulation side, learn how to combine distance fields with flowmaps to make rivers flow around obstacles, creating white-water automatically, and learn how ocean waves can be made to crash against beach rocks while synchronizing related effects such as splashes.

GDC 2019

Ryan Brucks

Epic Games

free content

Visual Arts

Visual Arts