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|Session Name:||Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Division 2'|
|Speaker(s):||Raul Aguaviva, Calle Lejdfors|
|Company Name(s):||AMD, Ubisoft Massive|
|Track / Format:||Programming|
|Overview:||Snowdrop is a AAA game engine developed by Massive, Ubisoft, that powers 'The Division' and its sequel. In this presentation you will learn some of the tricks and techniques used in 'The Division 2' to achieve maximum performance on both PC and console. This presentation will explain how the game engine works as if you were going to join the Snowdrop team tomorrow. You'll learn about its architecture, about how it was designed to support new hardware features, graphics APIs and platforms. You'll learn how to structure a frame so asynchronous compute can get the most out of the GPU. The talk will cover how the developers use multi-threading, intrinsics and even a trick to submit command lists faster than usual (this is a fast paced talk, bring coffee!).|