You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Advanced Graphics Techniques Tutorial: Efficient Rendering in 'The Division 2'
Speaker(s): Raul Aguaviva, Calle Lejdfors
Company Name(s): AMD, Ubisoft Massive
Track / Format: Programming
Overview: Snowdrop is a AAA game engine developed by Massive, Ubisoft, that powers 'The Division' and its sequel. In this presentation you will learn some of the tricks and techniques used in 'The Division 2' to achieve maximum performance on both PC and console. This presentation will explain how the game engine works as if you were going to join the Snowdrop team tomorrow. You'll learn about its architecture, about how it was designed to support new hardware features, graphics APIs and platforms. You'll learn how to structure a frame so asynchronous compute can get the most out of the GPU. The talk will cover how the developers use multi-threading, intrinsics and even a trick to submit command lists faster than usual (this is a fast paced talk, bring coffee!).

GDC 2019

Raul Aguaviva

AMD

Calle Lejdfors

Ubisoft Massive

free content

Programming

Programming