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Session Name:

Level Design Workshop: Designing Radically Non-Linear Single Player Levels


An overview of non-linear design techniques in single player sandbox levels, the distinct value and challenges of very non-linear levels, and how how level designers can adapt these techniques to otherwise linear levels.

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  • GDC 2019
  • Aubrey Serr
  • 12 East Games
  • free content
  • Design
  • Design