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Session Name:

What Online Games Can Learn from the Failures of Social Media


74% of adults in the US experience harassment in online games.65% of adults in the US experience severe harassment, which includes stalking, sexual harassment and physical threats.53% of adults were targeted on the basis on their identity.This data from Anti-Defamation League's (ADL's) Center for Technology and Society highlights a real problem with online games as digital social spaces, and the need to address the social nature of online games from a civil rights perspective in order to ensure justice and fair treatment for all people in online games.In this talk, an ADL expert will do a deep dive into this troubling data and discuss how online games as social platforms can learn from the mistakes of traditional social media to fight hate, discrimination, harassment and extremism in online game spaces.

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  • GDC Summer 2020
  • Daniel Kelley
  • ADL's Center for Technology and Society
  • free content
  • Advocacy
  • Advocacy