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|Session Name:||'Disco Elysium': Meaningless Choices and Impractical Advice|
|Company Name(s):||ZA/UM Studio|
|Track / Format:||Design|
|Overview:||A writer from ZA/UM Studio (makers of Disco Elysium) shares some practical advice the writing team received along the way and how they disregarded it to produce one of the best and most critically acclaimed RPGs of this century. This talk covers some of the most time-consuming and difficult aspects of Disco Elysium's dialogue and narrative design, and why they were absolutely worth the time, money, and effort. This talk also covers some aspects of ZA/UM's design process, as well as general principles and best practices for branching dialogue design.|