You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close
    
Session Name: Making Witches Talk in 'DON'T WAKE THE NIGHT'
Speaker(s): Santo Aveiro Ojeda
Company Name(s): Brujeria @ Werk
Track / Format: Design
Overview: In this session attendees will discover new ways of executing game mechanics to carry evocative storytelling, using DON'T WAKE THE NIGHT (2019) as a primary example. The presentation will offer alternatives to verbal and in-game text storytelling, such as visual cues, passive narrative methods, and other forms of expressing story through game design.

Game Developers Conference 2021

Santo Aveiro Ojeda

Brujeria @ Werk

free content

Design

Design