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Session Name:

Making Witches Talk in 'DON'T WAKE THE NIGHT'


In this session attendees will discover new ways of executing game mechanics to carry evocative storytelling, using DON'T WAKE THE NIGHT (2019) as a primary example. The presentation will offer alternatives to verbal and in-game text storytelling, such as visual cues, passive narrative methods, and other forms of expressing story through game design.

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  • Game Developers Conference 2021
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