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Machine Learning Summit: Real-Time Neural Texture Upsampling in 'God of War Ragnarok'
This talk gives a detailed breakdown of the run-time neural texture upsampling system in God of War Ragnarkincluding how the networks are designed to directly output BC compressed image blocks, how the process is optimized to take full advantage of PlayStation 5's GPU hardware, how all the components evolved during the prototyping and development process, and the limitations of the specific approach adopted in the system.
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