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Online Game Technology Summit: Predicted Physics-Based Multiplayer in 'Space Engineers'
Prediction is a widely used technique for lag compensation. It works well for entities like a character or vehicle moving on the static surface. But imagine a mothership, containing a hangar with smaller ships... with characters moving inside. In this session, Jan Hlousek, Technical Lead at Keen Software House, will present improvements to this technique as implemented in the Space Engineer's multiplayer solutionusing a hierarchical approach with dynamic parenting and hybrid static/dynamic physics setup.Jan will also share a range of issues faced during the development process and their solutions.
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