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Closing the Gap: Chasing Effective Level Design Processes in 'Rollerdrome'
Rollerdrome combines skating and shooting, two well-trodden verbs in games, to create something entirely new: an arena-based skater-shooter. While its influences are worn on its sleeves and there are design choices that can be adapted directly from those sources, the act of blending these genres births an entirely new set of design challenges that require their own solutions unique to this project.In this talk, Roll7 Senior Level Designer Jacob Mills will examine his experience on the project via a series of level postmortemschronicling the problems presented in each, the solutions found, and showing how these lessons were applied to subsequent levels and to the design process itself. All whilst working with a new, entirely remote development team.
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