Overview: |
The size of the 'grey market' for in-game items - skins, weapons, gold and so on, traded on sites like SkinBaron, Gamerflip, PlayerAuctions - is estimated to be above $40Bn. None of this revenue goes to the game creators. While blockchain technology can legitimize this trading, 2022 showed us that speculating on the price of NFT collectibles in games isn't really much fun - and games, more than anything, should be fun. In this talk, we'll discuss the best ways of unlocking that market, without falling into the trap of speculative NFTs. Permitting in-game items to be legally traded not only gives gamers what they clearly want, but it also increases retention and opens up new long-tail revenue streams for the game itself.
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