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100-Million Holobux: Transitioning 'Knockout City' to Free-to-Play
There isn't one set of best practices to take an existing premium console game with millions of players and flip it to a successful free-to-play franchise. Yet it is becoming a more-and-more common task, as the benefits of this model dovetail well with certain game designsespecially designs that need a large pool of players of varying skill levels who may not thrive in a premium model. In this session, Zack Hiwiller, Lead Designer at Velan Studios, discusses their journey transitioning Knockout City to this model, with a particular focus on how they planned the transition with the current player base in mind.
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