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Independent Games Summit: Developing Your Studio and Your Sense of Self
There is value in loving something, and there's danger in loving something too much. Son M., Studio Director, Senior Game Writer, and Project Manager at Perfect Garbage Studios, will discuss the journey of developing your own indie studioand the cost and personal growth required to "make it" to a certain point, as well as the benefit from taking a step back and separating your sense of self from its development. It's easy to let a project become your whole life, it's harder to stomach the failures if you do. Trial and error is a part of developing as a game designer and learning to separate yourself from a public-facing entity made by your own hands is one of the first steps.
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