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Autodesk Developer Summit: New Tales from the Borderlands: Maximizing Time with an Automated Cinematic Pipeline (Presented by Autodesk)
Explore how Gearbox Studio Qubec built a pipeline from the ground up to support the delivery of cinematic content for New Tales from the Borderlands in a short period of time.Marion Guignolle, Senior Technical Animator, shares how her team worked with large amounts of animation content and how they automated file creation and data management using Maya and ShotGrid. She'll walk through how to transform manual and tedious tasks into an automated workflow adapted to game development, preventing human errors and allowing artists to focus on their craft while saving time and sanity.
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