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Session Name:

The Facial Animation Pipeline of 'Call of Duty: Modern Warfare II' (Presented by DI4D)


In Call of Duty: Modern Warfare II every main character is a digital double with the same actor providing their likeness, voice performance, body performance and facial performance. This talk will provide a deep dive into the facial scanning, rigging and animation pipeline. Light Stage scans and DI4D PRO 4D expression data of each actor formed the basis for their character's facial rig. This allowed the parameter space coefficients and deformations of the facial rig to be learned with a higher degree of accuracy than from static scans alone. The learned parameter space has sparse semantic meaning, making the rig easy for artists and animators to manipulate when required. Stereo camera HMCs allowed the capture of facial performance to be processed as PURE4D 4D motion data. High quality transfer of the facial motion onto the rig was achieved without any human intervention, making the process highly scalable.

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