|Undisputed: Punching Above Class (Presented by Unity Technologies)
|Ethan Bruins, Ash Habib
|Steel City Interactive, Steel City Interactive
|Track / Format:
|Production & Team Leadership
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|In this talk, you will learn how Undisputed used the Unity game engine to create the first major boxing game in over a decade, from a prototype to early access release. Steel City Interactives's studio head and a senior programmer will share about the game's inspiration, development process, and how Unity helped them overcome some of the challenges they faced.