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|Session Name:||Keep the Game Running: A Modern Asset Pipeline (Presented by Simplygon and Platinum Games)|
|Speaker(s):||Miguel Alonso, Samuel Rantaeskola|
|Company Name(s):||Platinum Games, Simplygon|
|Track / Format:||Visual Arts|
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|Overview:||Many game productions have failed due to an over optimistic view of what can be done at the end stages of the projects. Memory and performance issues surface late, which leaves little time to take corrective actions. In the end the game quality and team suffers from all the stressed decisions that are made in final months of the production. The importance of continuously keeping the game at a state indicative of the final product, cannot be underestimated. This is even more urgent with the new generation of consoles, where the extended graphic and memory capacity leading to even bigger productions. This session will highlight problems that can come out of pushing things to the end of the game project. Things such as, extended crunches and delayed releases due to performance issues and hidden problems, games cancelled at internal reviews due to product not showing well. Finally this can lead to losing talent due to poor working conditions and financial issues. At the end of the session, we will provide a solutions on how to keep the game at a good state without wasting time on unnecessary optimization work at an early stage in production. Showing a modern asset pipeline that describes how the game can be reach and maintain a representative state at an early stage of the production.|