GDC Online 2010
Bears and Snakes! The Wild Frontier of Social Game Design
by Brian Reynolds
(Zynga)
Design
GDC Online 2010
Game Developers Choice Online Awards
by N/A
Business & Marketing
GDC Online 2010
Making a Mockery: Ruminations on COW CLICKER
by Ian Bogost
(The Georgia Institute of Technology)
Design
GDC Online 2010
MUD: Messrs Bartle and Trubshaw's Astonishing Contrivance
by Richard Bartle
(Professor, University of Essex)
Design
GDC Online 2010
The Past, Present, and Future of 3D Gaming
by Neil Schneider
(The S-3D Gaming Alliance)
3D Stereoscopic Games Summit
AAA to Social Games -- Making the Leap
by Raph Koster
(Playdom)
Production
App Store Survival ' Launching and Sustaining a Successful Franchise
by Arash Keshmirian
(Limbic Software)
iPhone Games Summit
Battle.net: A Postmortem
by Matthew Versluys
(Blizzard Entertainment)
Production
Building a Successful Business After Launch through Rapid Iteration
by Brett Durrett
(IMVU)
Live
Creators of Transmedia Stories
by James Waugh
(Blizzard Entertainment)
Game Narrative Summit
Economic Decision Making in Game Design
by Nikolaus Davidson
(The Amazing Society)
Design
Economic Decision Making in Game Design
by Nikolaus Davidson
(The Amazing Society)
Design
Embracing Mobile Gaming: Striving to Ship Every Three Months
by Vijay Thakkar
(Zynga With Friends)
iPad Gaming Summit
From $0 to $500 Million a Year - The Evolution of Habbo's Virtual Economy
by Sulka Haro
(Sulake)
Design
From Comics to Consoles
by Antony Johnston
(Freelance)
Game Narrative Summit
From Comics to Consoles
by Antony Johnston
(Freelance)
Game Narrative Summit
From Subscription to Microtransaction: Bringing HEROES KINGDOMS to the East
by Samson Mow
(Ubisoft)
Business & Marketing
Fun Meters: Data Driven Design for TILT
by Nicole Lazzaro
(XEODesign)
iPad Gaming Summit
Here There be Dragons: Avoiding Dangers in Virtual Property
by S. Gregory Boyd
(Davis & Gilbert LLP)
Business & Marketing
I Don't Want to Know: Delivering Exposition in Games
by Greg Kasavin
(Supergiant Games)
Game Narrative Summit
I'm a Special Snowflake: The Art of Participatory Story Telling in MMOs
by Tim Cain
(Carbine Studios/NCsoft)
Design
Implementing Stereoscopic 3D in Disney/Pixar's Toy Story Midway Mania
by Bei Yang
(Walt Disney Imagineering)
3D Stereoscopic Games Summit
Joining the INCROWD: Building a Mobile Social Game in Four Weeks
by Jon Parise
(Booyah)
iPhone Games Summit
Land of the Rising Revenue: How Mobile Social Gaming Became a $1B Busine...
by Tomoko Namba
(DeNA)
iPhone Games Summit
LEAGUE OF LEGENDS Postmortem: One Year Later
by Marc Merrill
(Riot Games, Inc.)
Production
LEAGUE OF LEGENDS Postmortem: One Year Later
by Marc Merrill
(Riot Games, Inc.)
Production
Learning from MYTOWN: Maintaining a Game Post-Launch with 8 Employees, N...
by Jason Moore
(Broken Bulb Studios)
Live
MMO 101: Building Disney's Server System
by Roger Hughston
(Disney Online Studios)
Programming
Network Security: PCI and Beyond
by Timothy Ray
(Department of Information Resources, State of TX)
Live
Opportunities in the Russian Online Game Market
by Sergey Orlovskiy
(Nival Network)
Business & Marketing
Puzzle Writing: Best Practices
by Clara Fernandez-Vara
(Singapore-MIT GAMBIT Game Lab)
Game Narrative Summit
Scalability for Social Games: YOVILLE, MAFIA WARS and FARMVILLE
by Robert Zubek
(Zynga)
Programming
Self-Inflicted Wounds: When We are Our Own Worst Enemy
by Joshua Howard
(Independent)
Production
Sporadic-Play Game Update - The Latest Developments in Games for
Busy ...
by Jeremy Gibson
(USC - Interactive Media Division)
Design
The FIFA Ultimate Team at REST: How Any Online Game Can
Benefit from R...
by Harold Chaput
(Electronic Arts Canada)
Programming
The Past, Present, and Future of 3D Gaming
by Neil Schneider
(The S-3D Gaming Alliance)
3D Stereoscopic Games Summit
What Do Net Neutrality and Other US Government Regulations Mean for Your...
by Steve Augustino
(Kelley Drye & Warren LLP)
Business & Marketing
Working Carefully on the Fly: Thoughts on Live Social Game Design
by Troy Whitlock
(Playdom)
Live
Yin & Yang of Live Community Management
by Marianne Borenstein
(Playdom)
Live
[SPONSORED] IGN Tutorial: Tools for User Generated Content in Sid Meier...
by Shaun Seckman
(Firaxis Games)
Business & Marketing
[SPONSORED] IGN Tutorial: If They Build it, You Will Pwn -- Harnessing U...
by Mike Ruangutai
(GameSpy Technology)
Business & Marketing
[SPONSORED] IGN Tutorial: Leaderboards Can Suck It!: 5 Better Ideas for ...
by Todd Northcutt
(GameSpy Technology)
Business & Marketing
[SPONSORED] IGN Tutorial: Multiplying Your Revenue Streams: Creating New...
by Susan Wu
(Ohai)
Business & Marketing
[SPONSORED] IGN Tutorial: Successfully Monetizing Your Game Beyond Retail
by Dan Maas
(GameSpy Technology)
Business & Marketing
[SPONSORED] PS Home Dev Day: 1.4 Preview: Evolutions in the Production o...
by James Cox
(PlayStationHome Platform Group)
Production
[SPONSORED] PS Home Dev Day: Bringing the LocoIsland and the LocoRoco Ex...
by Tsutomu Kouno
(Sony Computer Entertainment Worldwide, JAPAN)
Design
[SPONSORED] PS Home Dev Day: Cutting to the Chase: A Video Walkthrough o...
by Warren Keyes
(PlayStationHome Platform Group)
Programming
[SPONSORED] PS Home Dev Day: Developer Discussion: Challenges, Discoveri...
by Jesse Vigil
(Codename Games)
Business & Marketing
[SPONSORED] PS Home Dev Day: Lessons Learned in PlayStationHome Game Design
by Nick Ryan
(PlayStationHome Platform Group)
Design
[SPONSORED] PS Home Dev Day: Monetization and Publishing Strategies
by Joel Kemp
(Outso and Lockwood Publishing)
Business & Marketing