GDC 2015
Advanced Visual Effects With DirectX 11 & 12: Welcome/Getting the Most O...
by Nicolas Thibieroz
(AMD)
Visual Arts
GDC 2015
Brighter and Faster Graphics with NVIDIA Nsight Visual Studio Edition 4....
by Jeffrey Kiel
(NVIDIA)
Programming
GDC 2015
Creating Truly Scalable Game Engines - Console to Mobile (Presented by I...
by Josh Adams
(Epic Games)
Programming
GDC 2015
Cutting Edge Graphics for Android (Presented by NVIDIA)
by Mathias Schott
(NVIDIA)
Programming
GDC 2015
Designing for Mobile VR in Dead Secret
by Chris Pruett
(Robot Invader/ Oculus)
Smartphone & Tablet Games Summit
GDC 2015
Designing for Mobile VR in Dead Secret
by Chris Pruett
(Robot Invader/ Oculus)
Smartphone & Tablet Games Summit
GDC 2015
Don't Call Them Whales: F2P Spenders and Virtual Value
by Emily Greer
(Kongregate)
Production
GDC 2015
Efficient Rendering with DirectX12 on Intel Graphics (Presented by Intel)
by Andrew Lauritzen
(Intel Corp.)
Programming
GDC 2015
Far Cry 4, Assassin's Creed Unity and War Thunder: Spicing Up PC Graphic...
by Anton Yudintsev
(Gaijin Entertainment)
Programming
GDC 2015
glNext: The Future of High Performance Graphics (Presented by Valve)
by Dan Baker
(Oxide Games)
Programming
GDC 2015
Great Looking Graphics on Modern PowerVR GPUs (Presented by Imagination ...
by Rys Sommefeldt
(Imagination Technologies)
Programming
GDC 2015
GuiltyGearXrd's Art Style : The X Factor Between 2D and 3D
by Junya Christopher Motomura
(Arc System Works)
Visual Arts
GDC 2015
How to Optimize Your Mobile Game with ARM Tools and Practical Examples (...
by Lorenzo Dal Col
(ARM)
Programming
GDC 2015
Math for Game Programmers: Fast and Funky 1D Nonlinear Transformations
by Squirrel Eiserloh
(SMU Guildhall)
Programming
GDC 2015
Math for Game Programmers: Game Math Case Studies
by Eric Lengyel
(Terathon Software)
Programming
GDC 2015
Math for Game Programmers: Game Math Case Studies
by Eric Lengyel
(Terathon Software)
Programming
GDC 2015
Math for Game Programmers: Intro: Math Tutorial Fast Forward and Doing M...
by Squirrel Eiserloh
(SMU Guildhall)
Programming
GDC 2015
Math for Game Programmers: Intro: Math Tutorial Fast Forward and Doing M...
by Squirrel Eiserloh
(SMU Guildhall)
Programming
GDC 2015
Math for Game Programmers: Intro: Math Tutorial Fast Forward and Doing M...
by Squirrel Eiserloh
(SMU Guildhall)
Programming
GDC 2015
Math for Game Programmers: Inverse Kinematics Revisited
by Gino van den Bergen
(Dtecta)
Programming
GDC 2015
Math for Game Programmers: Inverse Kinematics Revisited
by Gino van den Bergen
(Dtecta)
Programming
GDC 2015
Math for Game Programmers: Math Microtalks
by Graham Rhodes
(Applied Research Associates, Inc.)
Programming
GDC 2015
Math for Game Programmers: Mixing Geodetic, Hand-crafted and Procedural ...
by Graham Rhodes
(Applied Research Associates, Inc.)
Programming
GDC 2015
Math for Game Programmers: Mixing Geodetic, Hand-crafted and Procedural ...
by Graham Rhodes
(Applied Research Associates, Inc.)
Programming
GDC 2015
Math for Game Programmers: Parallel Random Number Generation
by Manny Ko
(Activision R&D)
Programming
GDC 2015
Math for Game Programmers: Understanding Homogeneous Coordinates
by Squirrel Eiserloh
(SMU Guildhall)
Programming
GDC 2015
New GPU Features of NVIDIA's Maxwell Architecture (Presented by NVIDIA)
by Holger Gruen
(NVIDIA)
Programming
GDC 2015
Power-ups, Super Suits, and Epic Raids: Deconstructing the Game Experien...
by Jason Thibeault
(Limelight Networks)
Business, Marketing & Management
GDC 2015
Unleash the Benefits of OpenGL ES 3.1 and Android Extension Pack (AEP) (...
by Hans-Kristian Arntzen
(ARM)
Programming
GDC 2015
Unreal Engine 4 Mobile Graphics on ARM CPU and GPU Architecture (Present...
by Jesse Barker
(ARM)
Programming
GDC 2015
VR Direct: How NVIDIA Technology is Improving the VR Experience (Present...
by Nathan Reed
(NVIDIA)
Programming