GDC 2016
'Borderlands': The Pre-Sequel on Android - AAA Porting with NVIDIA CodeW...
by Jeffrey Kiel
(NVIDIA)
Programming
GDC 2016
8 Bit & '8 Bitish' Graphics-Outside the Box
by Mark Ferrari
(Terrible Toybox)
Design
GDC 2016
Advanced Graphics Techniques Tutorial Day: Advanced Techniques and Optim...
by Timothy Lottes
(AMD)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Culling at the Speed of Light...
by Dmitry Zhdan
(NVIDIA)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Culling at the Speed of Light...
by Dmitry Zhdan
(NVIDIA)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Culling at the Speed of Light...
by Dmitry Zhdan
(NVIDIA)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Developing The Northlight Eng...
by Ville Timonen
(Remedy Games)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Developing The Northlight Eng...
by Ville Timonen
(Remedy Games)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Object Space Rendering in Dir...
by Dan Baker
(Oxide Games)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Practical DirectX 12 - Progr...
by Gareth Thomas
(AMD)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Practical DirectX 12 - Progr...
by Gareth Thomas
(AMD)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Rendering 'Hitman' with Direc...
by Jonas Meyer
(Io Interactive)
Programming
GDC 2016
Advanced Graphics Techniques Tutorial Day: Rendering 'Hitman' with Direc...
by Jonas Meyer
(Io Interactive)
Programming
GDC 2016
Android TV Gaming: Designing (and Programming) for Success on Marshmallo...
by Lars Bishop
(NVIDIA)
Programming
GDC 2016
Art Direction: Graphic Design is Key
by Liam Wong
(Ubisoft Montreal)
Visual Arts
GDC 2016
Art Direction: Graphic Design is Key
by Liam Wong
(Ubisoft Montreal)
Visual Arts
GDC 2016
Audio-Driven Game Design
by Per Anders Ostblad
(University of Skovde / Nifty Sound)
Design
GDC 2016
Audio-Driven Game Design
by Per Anders Ostblad
(University of Skovde / Nifty Sound)
Audio
GDC 2016
Building Cloud-Connected Games Using Lumberyard's Cloud Canvas (presente...
by James Clarendon
(Amazon Lumberyard)
Advocacy
GDC 2016
Classic Game Postmortem: 'Ms. Pac-Man'
by Steve Golson
(Independent)
Design
GDC 2016
Classic Game Postmortem: 'Ms. Pac-Man'
by Steve Golson
(Independent)
Design
GDC 2016
D3D12 & Vulkan: Lessons Learned
by Matthaeus Chajdas
(AMD)
Programming
GDC 2016
D3D12 & Vulkan: Lessons Learned
by Matthaeus Chajdas
(AMD)
Programming
GDC 2016
From PS4 to 1.44MB Floppy: Porting 'Retro City Rampage' to MS-DOS
by Brian Provinciano
(Vblank Entertainment)
Programming
GDC 2016
Learn About Defold The New Cross-Platform Engine from King (presented b...
by Ragnar Svensson
(Defold)
Programming
GDC 2016
Optimizing the Graphics Pipeline With Compute
by Graham Wihlidal
(Frostbite Engine/Electronic Arts)
Programming
GDC 2016
Optimizing the Graphics Pipeline With Compute
by Graham Wihlidal
(Frostbite Engine/Electronic Arts)
Programming
GDC 2016
Practical Development for Vulkan (presented by Valve Software)
by Dean Sekulic
(Croteam)
Programming
GDC 2016
Raise your Game with NVIDIA GeForce Tools (presented by NVIDIA)
by Jeffrey Kiel
(NVIDIA)
Programming
GDC 2016
Rendering 'Rainbow Six | Siege'
by Jalal Eddine El Mansouri
(Ubisoft Montreal)
Programming
GDC 2016
Rendering 'Rainbow Six | Siege'
by Jalal Eddine El Mansouri
(Ubisoft Montreal)
Programming
GDC 2016
Understanding Engagement in the Rapidly Expanding Gaming Universe
by Patrick Walker
(EEDAR)
Business, Marketing & Management
GDC 2016
Understanding Engagement in the Rapidly Expanding Gaming Universe
by Patrick Walker
(EEDAR)
Business, Marketing & Management
GDC 2016
What Do We Mean When We Say "Indiepocalypse"?
by Armin Ibrisagic
(Coffee Stain Studios)
Independent Games Summit
GDC 2016
What Do We Mean When We Say "Indiepocalypse"?
by Armin Ibrisagic
(Coffee Stain Studios)
Independent Games Summit
GDC 2016
What Do We Mean When We Say "Indiepocalypse"?
by Armin Ibrisagic
(Coffee Stain Studios)
Independent Games Summit
GDC 2016
What Do We Mean When We Say "Indiepocalypse"?
by Armin Ibrisagic
(Coffee Stain Studios)
Independent Games Summit
GDC 2016
What Do We Mean When We Say "Indiepocalypse"?
by Armin Ibrisagic
(Coffee Stain Studios)
Independent Games Summit
GDC 2016
What Do We Mean When We Say "Indiepocalypse"?
by Armin Ibrisagic
(Coffee Stain Studios)
Independent Games Summit