Game Developers Conference 2026
Co-Creating Possibility: The Future of Mobile Gaming Performance (Presen...
by Lukas Medek
(Sumo Digital)
Game & Production Technology
Game Developers Conference 2026
Demystifying the Clouds of 'Borderlands 4': Adapting Volumetric Cloud Te...
by Spencer Luebbert
(Disbelief)
Visual Development
Game Developers Conference 2026
Developing Large Procedural Systems with Low Friction and Fast Generatio...
by Chris Murphy
(Epic Games)
Game & Production Technology
Game Developers Conference 2025
Accelerating Your Inner Loop with Visual Studio and GitHub Copilot (Pres...
by David Li
(Microsoft)
Programming
Game Developers Conference 2025
Adaptive Game Performance with Samsung Galaxy (Presented by Samsung Elec...
by Michael Barnes
(Samsung Electronics)
Programming
Game Developers Conference 2025
Advanced Graphics Summit: 'Marvel Rivals': Creating a Real-Time Interact...
by Tieyi Zhang
(Netease Games)
Advanced Graphics Summit
Game Developers Conference 2025
Automating Optimization: The Power of Continuous Performance Monitoring ...
by Stephen Cavanagh
(Black Shamrock - A Virtuos Studio)
Programming
Game Developers Conference 2023
AI Summit: Crafting Epic Boss Fights in 'Psychonauts 2'
by Rebecca Vessal
(Double Fine Productions)
AI Summit
Game Developers Conference 2023
AI Summit: Crafting Epic Boss Fights in 'Psychonauts 2'
by Rebecca Vessal
(Double Fine Productions)
AI Summit
Game Developers Conference 2023
Creating Realistic Landscapes in Unreal Engine with Houdini (Presented b...
by Darko Pracic
(Embark Studios)
Visual Arts
Game Developers Conference 2023
Grappling with Performance: Rendering Optimization Strategies in 'Rumble...
by Jon Moore
(Iron Galaxy Studios)
Programming
Game Developers Conference 2022
Future Realities Summit: Up Close & Virtual: The Power of Live VR Actors
by Alex Coulombe
(Agile Lens: Immersive Design)
Future Realities Summit
Game Developers Conference 2022
Future Realities Summit: Up Close & Virtual: The Power of Live VR Actors
by Alex Coulombe
(Agile Lens: Immersive Design)
Future Realities Summit
Game Developers Conference 2022
Technical Artist Summit: Bringing the World to Your Shaders
by Matt Oztalay
(Epic Games)
Technical Artist Summit
Game Developers Conference 2022
Technical Artist Summit: Bringing the World to Your Shaders
by Matt Oztalay
(Epic Games)
Technical Artist Summit
Game Developers Conference 2021
"Alpha Point" UE5 Demo: Unlocking Artist Potential (Presented by Epic Ga...
by Colin Penty
(The Coalition)
Visual Arts
Game Developers Conference 2021
Collaborative Game Development with NVIDIA Omniverse (Presented by NVIDIA)
by TJ Galda
(NVIDIA)
Design
Game Developers Conference 2021
Entertainment VR/AR: Building an Expansive Star Wars World in Mobile VR
by Jeff Grebe
(ILMxLAB (Lucasfilm))
Entertainment VR/AR
Game Developers Conference 2021
Entertainment VR/AR: Building an Expansive Star Wars World in Mobile VR
by Jeff Grebe
(ILMxLAB (Lucasfilm))
Entertainment VR/AR
GDC 2020
DLSS: Image Reconstruction for Real-Time Rendering With Deep Learning (P...
by Edward Liu
(NVIDIA)
Programming
GDC 2020
Intel ISPC in Unreal Engine 4: A Peek Behind the Curtain (Presented by I...
by Jeff Rous
(Intel)
Programming
GDC 2020
Making Ray Traced Content in Unreal Engine 4 (Presented by NVIDIA)
by Richard Cowgill
(NVIDIA)
Visual Arts
2019
'Life is Strange': Music in a Narrative Driven Game
by Raoul Barbet
(Dontnod Entertainment / Capsule Animation Studio)
Audio
2019
'Life is Strange': Music in a Narrative Driven Game
by Raoul Barbet
(Dontnod Entertainment / Capsule Animation Studio)
Audio
2019
Building Unreal Worlds with SpatialOS (Presented by Improbable)
by Herman Narula
(Improbable)
Design
2019
Improving Temporal Antialiasing with Adaptive Ray Tracing (Presented by ...
by Adam Marrs
(NVIDIA)
Programming
GDC 2018
Accelerating Your VR Games with VRWorks (Presented by NVIDIA)
by Cem Cebenoyan
(NVIDIA)
Programming
GDC 2018
Advanced Graphics Techniques Tutorial: GPU-Based Clay Simulation and Ray...
by Sebastian Aaltonen
(Second Order)
Programming
GDC 2018
Advanced Graphics Techniques Tutorial: GPU-Based Clay Simulation and Ray...
by Sebastian Aaltonen
(Second Order)
Programming
GDC 2015
Deploying a Low-Latency Multiplayer Game Globally: Loadout (Presented by...
by Nate Wiger
(Amazon)
Programming
GDC 2015
Making Dreams Come True - Global Illumination with Enlighten (Presented ...
by Graham Hazel
(Geomerics, an ARM company)
Visual Arts
GDC 2015
Unreal Engine 4 Mobile Graphics on ARM CPU and GPU Architecture (Present...
by Jesse Barker
(ARM)
Programming
GDC 2014
Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to...
by Evan Hart
(NVIDIA)
Programming
GDC 2014
Bringing Unreal Engine 4 to OpenGL: Enabling High-End Visuals from PC to...
by Evan Hart
(NVIDIA)
Programming
GDC 2014
Next-Generation AAA Mobile Rendering
by Timothy Lottes
(Epic Games)
Programming
GDC 2014
Next-Generation AAA Mobile Rendering
by Timothy Lottes
(Epic Games)
Programming
GDC 2012
Bringing AAA Graphics to Mobile Platforms
by Niklas Smedberg
(Epic Games)
Programming
GDC 2012
Bringing AAA Graphics to Mobile Platforms
by Niklas Smedberg
(Epic Games)
Programming
GDC 2012
Bringing AAA Graphics to Mobile Platforms
by Niklas Smedberg
(Epic Games)
Programming
GDC 2012
Re-orienting Development and Accelerating Production to Create Infinity ...
by Simon Hurley
(Epic Games, Inc.)
Production
GDC 2011
Realistic and Interactive Clothing in Epic Games' Samaritan Demo Using N...
by Dane Johnston
(NVIDIA)
Visual Arts
GDC 2011
The Technology Behind the DirectX 11 Unreal Engine Samaritan Demo (Prese...
by Bryan Dudash
(NVIDIA)
Programming
GDC 2011
The Technology Behind the DirectX 11 Unreal Engine Samaritan Demo (Prese...
by Bryan Dudash
(NVIDIA)
Programming
GDC 2010
Bringing UE3 to Apple's iPhone Platform
by Josh Adams
(Epic Games)
iPhone Games Summit
GDC 2010
Bringing UE3 to Apple's iPhone Platform
by Josh Adams
(Epic Games)
iPhone Games Summit
GDC 2010
Bringing UE3 to Apple's iPhone Platform
by Josh Adams
(Epic Games)
iPhone Games Summit
GDC 2010
Level Design in a Day: Best Practices from the Best in the
Business
by Neil Alphonso
(Splash Damage)
Visual Arts
GDC 2009
An American engine in Tokyo: The collaboration of Epic Games and Square ...
by Mark Cerny
(Cerny Games)
Production
GDC 2009
Hitting 60Hz with the Unreal Engine: Inside the Tech of MORTAL KOMBAT vs...
by Jonathan Greenberg
(Midway)
Programming
GDC 2009
Hitting 60Hz with the Unreal Engine: Inside the Tech of MORTAL KOMBAT vs...
by Jonathan Greenberg
(Midway)
Programming
GDC 2009
Hitting 60Hz with the Unreal Engine: Inside the Tech of MORTAL KOMBAT vs...
by Jonathan Greenberg
(Midway)
Programming
GDC 2006
Backwards Is Forward: Making Better Games with Test-Driven Development
by Noel Llopis
(Snappy Touch)
Audio
GDC 2006
Backwards Is Forward: Making Better Games with Test-Driven Development
by Noel Llopis
(Snappy Touch)
Audio
GDC 2006
Building a Flexible Game Engine: Abstraction, Indirection, and Orthogon...
by Tim Sweeney
(Epic Games, Inc.)
Audio