GDC China 2010
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
GDC China 2010
An Inside Look at Creating Audio Content for Mobile Games
by Ben Long
(Noise Buffet)
Mobile Games
GDC China 2010
Angry Birds - An Entertainment Franchise in the Making
by Peter Vesterbacka
(Rovio)
Mobile Games
GDC China 2010
Approaching Multiple Application Stores as an Eastern Company
by Kyu C. Lee
(GAMEVIL USA, Inc.)
Mobile Games
GDC China 2010
Approaching Multiple Application Stores as an Eastern Company
by Kyu C. Lee
(GAMEVIL USA, Inc.)
Mobile Games
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Be the New Renaissance Artist: Davinci = Art+ Design+Engineering
by Cyrus Lum
Global Game Development/Outsourcing
GDC China 2010
Browser vs. Client-based FreeToPlay MMOs
by Frank Cartwright
(GamersFirst)
Online Games
GDC China 2010
Browser vs. Client-based FreeToPlay MMOs
by Frank Cartwright
(GamersFirst)
Online Games
GDC China 2010
Create Your Next Gen Games Using 3ds Max & Middleware
by Yong Guo
(Autodesk)
Global Game Development/Outsourcing
GDC China 2010
Create Your Next Gen Games Using 3ds Max & Middleware
by Yong Guo
(Autodesk)
Global Game Development/Outsourcing
GDC China 2010
Cross-media Development of Your IP and Globalization Strategy of Your Game
by James Zhang
(Concept Art House)
Global Game Development/Outsourcing
GDC China 2010
Cross-media Development of Your IP and Globalization Strategy of Your Game
by James Zhang
(Concept Art House)
Global Game Development/Outsourcing
GDC China 2010
Designing Successful Strategy Webgame - How We Did That with KINGORY
by Bo Chen
(Joyport Technology Ltd.)
Online Games
GDC China 2010
Designing Successful Strategy Webgame - How We Did That with KINGORY
by Bo Chen
(Joyport Technology Ltd.)
Online Games
GDC China 2010
Establish Your Up-to-date Work Process for Game Production Using Maya 20...
by Jerry Zhao
(GrandTech)
Global Game Development/Outsourcing
GDC China 2010
Establish Your Up-to-date Work Process for Game Production Using Maya 20...
by Jerry Zhao
(GrandTech)
Global Game Development/Outsourcing
GDC China 2010
FINAL FANTASY XI & XIV: Developing and Operating a Cross-platform, Cross...
by Hiromichi Tanaka
(SQUARE ENIX CO., LTD.)
Online Games
GDC China 2010
FINAL FANTASY XI & XIV: Developing and Operating a Cross-platform, Cross...
by Hiromichi Tanaka
(SQUARE ENIX CO., LTD.)
Online Games
GDC China 2010
Following in Asia's Footsteps
by Bill Roper
(Cryptic Studios)
Global Game Development/Outsourcing
GDC China 2010
Following in Asia's Footsteps
by Bill Roper
(Cryptic Studios)
Global Game Development/Outsourcing
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
From Big Studio to Small Indie: Guerrilla Tactics from Hello Games
by Grant Duncan
(Hello Games)
Independent Games
GDC China 2010
How to Succeed in Social Without Selling Your Soul
by Long Cao
(PopCap Games)
Social Network Games
GDC China 2010
How to Succeed in Social Without Selling Your Soul
by Long Cao
(PopCap Games)
Social Network Games
GDC China 2010
How to Train your Technical Artist
by Jeff Hanna
(Volition, Inc)
Global Game Development/Outsourcing
GDC China 2010
How to Train your Technical Artist
by Jeff Hanna
(Volition, Inc)
Global Game Development/Outsourcing
GDC China 2010
How to Win the IGF in 15 Weeks or Less
by Andy Schatz
(Pocketwatch Games)
Independent Games
GDC China 2010
How to Win the IGF in 15 Weeks or Less
by Andy Schatz
(Pocketwatch Games)
Independent Games
GDC China 2010
Insight via CANAAN on Browser Game's Breakthroughs and Challenges
by Aaron Hsu
(XPEC Entertainment Inc)
Online Games
GDC China 2010
Insight via CANAAN on Browser Game's Breakthroughs and Challenges
by Aaron Hsu
(XPEC Entertainment Inc)
Online Games
GDC China 2010
International Growth for Chinese Games Companies
by Tim Merel
(Digi-Capital)
Global Game Development/Outsourcing
GDC China 2010
International Growth for Chinese Games Companies
by Tim Merel
(Digi-Capital)
Global Game Development/Outsourcing
GDC China 2010
Intuition vs. Metrics: The Big Debate
by Andrew Mo
(Playfish China)
Social Network Games
GDC China 2010
Intuition vs. Metrics: The Big Debate
by Andrew Mo
(Playfish China)
Social Network Games
GDC China 2010
LEAGUE OF LEGENDS Postmortem: One Year Later
by Marc Merrill
(Riot Games, Inc.)
Online Games
GDC China 2010
LEAGUE OF LEGENDS Postmortem: One Year Later
by Marc Merrill
(Riot Games, Inc.)
Online Games
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing
GDC China 2010
Level Design in a Day: Best Practices from the Best in the Business
by Matthias Worch
(LucasArts)
Global Game Development/Outsourcing