GDC Europe 2015
Assassin's Creed Identity: Create a Benchmark Mobile Game!
by Tobias Tost
(Blue Byte GmbH)
Production
GDC Europe 2015
Assassin's Creed Identity: Create a Benchmark Mobile Game!
by Tobias Tost
(Blue Byte GmbH)
Production
GDC Europe 2015
Designing UX in WoT Blitz: What got us to Best Appstore Game 2014
by Olga Kachalina
(Wargaming)
Design
GDC Europe 2015
EPIC Lessons: An Angry Birds Epic Livecare Postmortem
by Hendrik Lesser
(Remote Control Productions)
Production
GDC Europe 2015
EPIC Lessons: An Angry Birds Epic Livecare Postmortem
by Hendrik Lesser
(Remote Control Productions)
Production
GDC Europe 2015
From Web to Mobile in the Kids Game Market
by Clark Stacey
(WildWorks)
Business, Marketing and Management
GDC Europe 2015
From Web to Mobile in the Kids Game Market
by Clark Stacey
(WildWorks)
Business, Marketing and Management
GDC Europe 2015
Mid-Core Monetization on Mobile: Deconstructing Game of War
by Dimitar Draganov
(Flaregames)
Design
GDC Europe 2015
Mobile Devices and Disabled Gamers
by Ian Hamilton
(IHDC)
Design
GDC Europe 2015
Mobile Gaming in South East Asia: A Sleeping Giant
by Thomas Andreasen
(Playlab)
Business, Marketing and Management
GDC Europe 2015
Monetizing Play-Create-Share Games
by Wojciech Borczyk
(Incuvo)
Business, Marketing and Management
GDC Europe 2015
Rewarded Video Ads in Midcore Mobile: Blazing Trails Where We Were Told ...
by Mitchell Smallman
(Next Games)
Business, Marketing and Management
GDC Europe 2015
That Beautiful Blue Ocean
by Brjann Sigurgeirsson
(Image & Form)
Independent Games Summit