Summer 2020
'Guildlings': Rethinking Mobile Adventure and Rediscovering the RPG
by Jamie Antonisse
(Sirvo Studios)
Design
Summer 2020
Art of 'Sky: Children of the Light'
by Yuichiro Tanabe
(ThatGameCompany)
Visual Arts
Summer 2020
Art of 'Sky: Children of the Light'
by Yuichiro Tanabe
(ThatGameCompany)
Visual Arts
Summer 2020
Evolution of Gacha Systems in Mobile Free to Play Games
by Jakub Remiar
(Independent)
Design
Summer 2020
Games for Health: A 2020 Update
by Noah Falstein
(The Inspiracy)
Advocacy
Summer 2020
Games for Health: A 2020 Update
by Noah Falstein
(The Inspiracy)
Advocacy
Summer 2020
Incorporating Subscription to Increase Overall In-Game Revenue
by Maggy Larouche
(Ludia)
Business & Marketing
Summer 2020
Incorporating Subscription to Increase Overall In-Game Revenue
by Maggy Larouche
(Ludia)
Business & Marketing
Summer 2020
Inspiring 249 Million Strangers: Art Direction for a Global Audience
by Riana McKeith
(King)
Visual Arts
Summer 2020
Inspiring 249 Million Strangers: Art Direction for a Global Audience
by Riana McKeith
(King)
Visual Arts
Summer 2020
Mobile Ad Creatives: Your Best Weapon Against High Acquisition Costs
by Peter Fodor
(AppAgent)
Business & Marketing
Summer 2020
Mobile Ad Creatives: Your Best Weapon Against High Acquisition Costs
by Peter Fodor
(AppAgent)
Business & Marketing
Summer 2020
Skill-Building Series: Building the Metaverse through User Generated Con...
by Deepak Chandrasekaran
(Roblox)
Programming
Summer 2020
The Year in Mobile Free-To-Play Games
by Steven Meretzky
(Independent)
Business & Marketing
Summer 2020
The Year in Mobile Free-To-Play Games
by Steven Meretzky
(Independent)
Business & Marketing
Summer 2020
The Year in Mobile Free-To-Play Games
by Steven Meretzky
(Independent)
Business & Marketing
Summer 2020
The Year in Mobile Free-To-Play Games
by Steven Meretzky
(Independent)
Business & Marketing