Session Name: | Materials vs. Audio: Object Interaction Sound Design in Halo |
Speaker(s): | Jay Weinland |
Company Name(s): | Bungie Studios |
Track / Format: | Audio |
Overview: | This session will dissect the manner in which the Halo Audio team implements the sound design in Halo as it relates to objects interacting with the environment. From footsteps, to vehicle crashes, to shell casings falling in water I will cover our method of implementation and how we keep our heads from exploding when approaching this huge undertaking. |