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Session Name:

Materials vs. Audio: Object Interaction Sound Design in Halo


This session will dissect the manner in which the Halo Audio team implements the sound design in Halo as it relates to objects interacting with the environment. From footsteps, to vehicle crashes, to shell casings falling in water I will cover our method of implementation and how we keep our heads from exploding when approaching this huge undertaking.

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  • GDC 2010
  • Jay Weinland
  • Bungie Studios
  • free content
  • Audio
  • Audio