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Session Name:

Among Friends - An Uncharted 2: Among Thieves Post-Mortem


Naughty Dog faced many entirely new challenges in the creation of 'Uncharted 2: Among Thieves' - in expanding our gameplay through the use of new traversal, combat and AI technologies, introducing characters that shed new light on our hero Nathan Drake, and tackling our first foray into multiplayer in four years.

Co-Lead Game Designer Richard Lemarchand will candidly describe how we tackled the problems that we faced, and how the studio's philosophy of collaboration, open communication and investment of responsibility in the people who create the game allowed Naughty Dog to surpass the accomplishment of our first PlayStation 3 hit.

He will also discuss how our small studio of around one hundred people tackled the issues we faced in executing our most complex production yet, giving practical examples and telling interesting stories of crisis points overcome and valuable lessons learned.

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  • GDC 2010
  • Richard Lemarchand
  • Naughty Dog
  • free content
  • Production
  • Production