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Session Name:

Procedural, There is Nothing Random About it.

Overview:

In this session the developer behind LOVE will present very practical and production friendly approaches to bring order to the chaos and create a procedural pipeline that can output highly controllable content while improving the productivity substantially. We will also go one step further and discuss the possibility of a new emerging class of procedural games that will change the way games are played and designed entirely. The majority of the session will be taken up by live demos of tools and games demonstrating the different approaches.

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  • GDC 2010
  • Eskil Steenberg
  • free content
  • Production
  • Production