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|Session Name:||I Don't Want to Know: Delivering Exposition in Games|
|Company Name(s):||Supergiant Games|
|Track / Format:||Game Narrative Summit|
|Overview:||It takes mere moments for a game to hook a player. These moments are exposition, and they involve the player's first exposure to key aspects of game systems and mechanics or the narrative, or better yet a combination of the two. And good exposition at the start of a game is only the beginning. In this lecture, we will examine a variety of expository techniques that can be used to strengthen game openings, build intrigue, parse out information at a sensible pace, and immerse the player in the experience.|