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Get in the Van: Storytelling in the Rock Band Series


There are no talking-head NPCs to relate to, and no lengthy conversation trees; so how and why do Harmonix games tell stories? Using examples from the main ROCK BAND games, THE BEATLES: ROCK BAND, and earlier Harmonix titles, the speakers will talk about the unconventional ways stories are told in the company's music games, and why they are important. Techniques and issues discussed include structural and implicit narrative, storytelling within the context of a party game, using real history as story and gameplay elements, tonal accuracy within writing, and using the word rock as few times as humanly possible.

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  • GDC Online 2010
  • Chris Foster
  • Harmonix Music Systems
  • Helen McWilliams
  • Harmonix Music Systems
  • free content
  • Game Narrative Summit
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