|Game Design Battles: Pink vs. Blue
|Peter Hofstede, Kim Verbon
|Spil Games, Spil Games
|Track / Format:
Did you know free users get access to 30% of content from the last 2 years?
Cute animals, fashion or celebrities, are these really the makers when designing games for girls? And, for the boys, just add cool cars, epic explosions or biting bullets? Spil Gamesï¿½ head of game design, Kim Verbon, and creative director, Peter Hofstede share their experiences in designing games for the youth market. Looking back at the creation of 350+ casual games in four years, they will share the highs and lows in game design. The tips offered might have a pink or blue payoff, but those examples will give colorful new insights on how to successfully design games for teens and tweens.