Session Name: | Making MMOGs More Storylike |
Speaker(s): | Ernest Adams |
Company Name(s): | International Hobo |
Track / Format: | Game Design |
Overview: |
Persistent worlds are great places to play but poor places to be a hero, because in most of them the player cannot permanently change the world. In this lecture I will show how the design of current games harms the story-like feel of the experience, and what we can to do allow all the players to play a more meaningful role in the plot. I'll also describe a high concept for one such game. |