You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Three Eras of Gaming and Why This One is a Game Changer
Speaker(s): Richard Garriott
Company Name(s): Portalarium
Track / Format: Game Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview:

From single player to massively multiplayer to casual/social gaming. In less than 30 years, the gaming industry has seen three eras of games. Pioneering game designer Richard Garriott takes his audience through all three and explains the lessons learned along each stop. But the current and third era, casual/social, may be the most impactful of all with hundreds of millions of consumers already playing games in the space, billions of dollars changing hands and companies both large and small, established and brand new fighting for a piece of the pie. What are the rules of this new order? Can traditional developers make the transition? Should they? �There are many lessons from the past that can be applied to this latest era of games,� says Garriott. �But the process is evolving much faster than before. What we saw take ten years to evolve before is taking five years or less now. The proverbial train is traveling at light speed this time, and developers must take advantage of this opportunity or risk getting left behind.�

GDC Europe 2011

Richard Garriott

Portalarium

free content

Game Design

Design