You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Designers are Human Too - Causes of Poor Design Decisions
Speaker(s): Tom Cadwell
Company Name(s): Riot Games
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview:

Game designers are human, and human beings have an unfortunate tendency to make uninformed decisions. Whether based on emotion, social pressure or self-interest, otherwise talented design teams often make poor decisions with good intentions. Tom Cadwell, design director for Riot Games, digs into a variety of common root causes of bad design decision-making - and how to avert them.

GDC Online 2011

Tom Cadwell

Riot Games

free content

Design

Design