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Session Name:

Designers are Human Too - Causes of Poor Design Decisions


Game designers are human, and human beings have an unfortunate tendency to make uninformed decisions. Whether based on emotion, social pressure or self-interest, otherwise talented design teams often make poor decisions with good intentions. Tom Cadwell, design director for Riot Games, digs into a variety of common root causes of bad design decision-making - and how to avert them.

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  • GDC Online 2011
  • Tom Cadwell
  • Riot Games
  • free content
  • Design
  • Design