You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

The Future Is Now - Emergent Narrative Without Ridiculous Tech


Highly replayable emergent narrative is sometimes presented as a tech problem, not a design problem. Yet believing that we just need to wait for ultra-advanced A.I. to solve things is wasteful, since it creates an excuse not to tackle such problems right now through creative design. This talk will outline a method for doing just that. Using research and prototypes (both digital and non-digital) developed at MIT as part of an on-going research project in experimental narrative design methods, we will provide a concrete set of guidelines and examples of how current tech can be used cleverly to maximize replayability without ballooning content generation.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Online 2011
  • Matthew Weise
  • Singapore-MIT GAMBIT Game Lab
  • free content
  • Game Narrative Summit
  • Game Narrative