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Session Name:

Getting a Team on Board with Narrative Design


Narrative design is relatively easy. Negotiating a development process that allows for narrative design is hard. This talk will deal with the challenges a narrative designer will face at a company new to narrative design, what causes these challenges, and how to overcome them. It will focus heavily on how pipelines and approval processes built for non-narrative games make narrative design difficult, what myths of narrative cause the processes, and how to educate and negotiate through these problems toward a more narrative-friendly development process.

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  • GDC 2013
  • Matthew Weise
  • Harmonix Music Systems
  • free content
  • Game Narrative Summit
  • Game Narrative