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Session Name:

Is That a Gun in Your Pocket or Are You Just Happy to See Me? Evolving the Emotional Content of Games


Games have come under fire in the press lately. What impact are they having on the end user? In a medium where players want freedom, is there any way to control a game's emotional impact? Do we have an obligation to try? In this talk, we take a look at practical, but controversial, ways that writers can create meaningful experiences for the player - and push the gaming medium forward.

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  • GDC 2013
  • Chuck Beaver
  • Electronic Arts
  • Susan O'Connor
  • Susan O'Connor Writing Studio
  • free content
  • Game Narrative Summit
  • Game Narrative