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Session Name:

Method Acting and Interactive Storytelling in Far Cry 3


From kids playing to actors on the stage and screen, performance has been an essential part of storytelling for centuries. But until now, entertainment has largely focused on telling stories to an audience who sits around the fire and watches. Video games allow players to become performers, to take on the personae of larger than life characters. Tricks have been developed by directors to support this transformation in actors, enticing them to embrace the meaning of a work. Jeffrey will explore method acting techniques, how they apply to games, and how Far Cry 3 directs the meaning of the game.

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  • GDC 2013
  • Jeffrey Yohalem
  • Ubisoft
  • free content
  • Game Narrative Summit
  • Game Narrative