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Storytelling as Problem Solving: Defender's Quest


Have you ever asked, "Why didn't they just bring Aeris back to life with phoenix down?" When game mechanics and story are designed separately, they don't mesh well. The indie RPG sleeper hit Defender's Quest wowed its audience with a story that worked with the game, rather than against it. Join writer James Cavin and designer Lars Doucet, as they explain how they crafted the story along with the gameplay from the very beginning, preserving credibility and emotional impact.

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  • GDC 2013
  • James Cavin
  • Level Up Labs, LLC
  • Lars Doucet
  • Level Up Labs, LLC
  • free content
  • Game Narrative Summit
  • Game Narrative