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|Session Name:||Co-op First: 10 Rules for Designing Successful Non-Zero-Sum Games|
|Speaker(s):||Amy Jo Kim|
|Track / Format:||Smartphone & Tablet Games|
|Overview:||Are you ready to move beyond competitive gaming? Do you want to build games and services with universal appeal that strongly attract the female demographic? Are you looking for the next blue ocean opportunity in the fast-changing games market? Then you need to start thinking co-op first. In this dynamic session, we'll discuss three key disruptive trends that are driving an uptick in non-zero gaming. We'll scan the emerging landscape of co-op games, and offer ten design rules for creating effective, successful co-op games, illustrated with examples from Minecraft, Journey, Portal 2, Team Fortress 2 and Left4Dead 2.|