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The Number One Educational Resource for the Game Industry

Session Name:

Mouth Sticks to Full Control: Accessibility Concerns for Visually Rich Mobile Applications

Overview:

In this session, attendees will learn about common issues that those with motor impairment face when using visually rich mobile applications. These issues include varying touch speed/accuracy, limited access to the full screen, spasms, difficulty with long swipes, false positives when tapping, etc. Using three separate applications as context, the session will introduce "5 Guidelines of Accessible Design" that were used during development of the apps, and why one should care. Concrete examples of each guideline, what additional development and design challenges accompany them, and exceptions to the guidelines will be discussed.

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  • GDC Next 2013
  • Sean Petty
  • University of Michigan
  • free content
  • Smartphone & Tablet Games
  • Smartphone / Tablet Games